Science
Gallup (2026): Only 12% of employees say AI has changed how they work
MIT (2025): 95% of enterprises investing in AI see zero profit impact
NBER (2026): 89% of executives report no productivity gains from AI
$40 billion in. Very little to show for it.
The missing piece isn't the technology. It's behavior change.
And learning is the missing layer. But for learning to drive behavior change, it has to be continuous — and for it to be continuous, it can't be forced. It has to be engaging and naturally embedded in the workday.
Game-based learning is the only approach that consistently shows this kind of engagement at scale. That's what Uniplay is built for.
The organizations figuring this out right now will be very hard to catch.